![]() You just shove this mean mother hubbard up his keister sideways, and mark my words, he'll quiet down right quick. This fine implement's also been field-tested with 100% accuracy at shuttin' up dang-fools. This little number's just what you need for erectin' dispensers, constructin' a teleporter, or just givin' that last little tweak of perfection to a rocket-spittin' death machine. Introducin' the Conagher-brand all-purpose engineering wrench - drop-forged, heat-treated, and put to good use on a daily basis by yours truly. However, the thing drains less uber/cloak at range.Ī glitch that still exists as of May 2016, is the ability to turn the projectiles invisible. Useful for wasting enemy push attempts (bait them then shoot the Medic before he pops the uber) or for dealing with Dead Ringer spies. The main purpose of this gun is to reduce enemy Medics' ubercharge or enemy Spies' cloak meter by about 10% for ubers and 25% for cloak (I think? ). A weird downside to the projectiles is that they deal 80% less damage to buildings (Engineer's job to destroy buildings? ). The gun has infinite reserve ammo, with 4 clip ammo. ![]() People will be bombarded by a tonne of lowish damage bullets, which are very hard to predict. The projectiles, though horrible at self defense compared to the default Shotgun, are easily spammable. They are not too good at damage, being very similar to the Rescue Ranger bolts, except that they don't arc. So intead of bullets, this thing shoots unreflectable energy projectiles. ![]() Very good weapon, although you will probably get kicked from using it on a non-valve server. If ya lack metal, just use widowmaker or ammo boxes. Good because you don't need to haul buildings. 3 hits with this weapon gives you a critical hit and the mini-sentry is good in small areas. Using this will make you a good fighter Engineer. It's only real downside is the random crit penalty, but since the third consecutive punch always lands a crit, it's an incredible weapon. You also gain +25 HP, which adds more to the "combat-engineer" playstyle the weapon enforces. If you want to abandon the boring playstyle of sitting on your turret, waiting for some idiot to run into it, then this is the weapon for you! It's disposable Mini-Sentry costs only 100, while not only does a normal sentry cost 130, but if you want to fully upgrade it, that's 530 metal in total! The minis are also proficient at area control, and there is no worry of a Spy sapping the gun when it's only a 100 metal penalty. In my own opinion, this is the best wrench. Heals your sentry, and it's even for no metal! Best engineer weapon in my opinion You can repair buildings and teleport them from far away! Now you don't always have to be next to your buildings at all times. It's good if you have no time to go to your sentry in time after a spy sapped it, and cool how you can pick it up from far away. This saves your building, but creates a huge flash and a tracer. Then there is also the ability to pick up your building from far away, at the cost of 100 metal (half your total building resource, which can be restored). Their main purpose is to repair buildings at range (but not destroy sappers, restock ammo, or repair the other teleporter), and at the cost of no metal. They are more effective at range, but less effective close-up, compared to the normal Shotgun shots. It shoots fast moving, slightly arcing "repair claw" projectiles, which deal around 30 damage (lowest default health of any class is 125). Otherwise, it'll be ridiculous trying to set up buildings and defend yourself.īasically, what it does is this. You lose the ability to deal high damage without your sentry. I'd have to say that this isn't the best Engineer weapon overall however. Probably the best utility Primary for Engineer, and, hey, that's what he was designed for.
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